Cubed — Adobe Summit EMEA 2016
An interactive visual wall and floor generated real-time graphics from visitor movement, while hundreds of suspended RGBW cubes extended the content through the exhibition hall.
executed by
Cinimod Studio
location
London, United Kingdom
year / period
2016
experience type
Interactive Event Landmark
technologies
LED wall and floor
3D camera
real-time particle simulation
2
500 Art-Net/DMX channels
610 RGBW cubes
THE VISION / BRIEF
Create a digital landmark that physically expands beyond the screen and reacts to people.
EXECUTION
The Experience
Motion captured by a 3D camera drove real-time visual simulation and lighting across 610 suspended cubes via thousands of control channels.
IMPACT
Why It Matters for VI
A benchmark for VI real-time content, spatial lighting and integrated control at conference scale.
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