VISUAL REFERENCES
Experiences Beyond the Ordinary
A curated selection of global immersive experiences and visual technology references that reflect the creative possibilities VI is building toward.
Reference projects are examples of work executed by third parties and are not presented as VI-delivered projects.
2019
Immersive Chill-Out Environment
Ever-Changing Landscape — Adobe Summit EMEA 2019
A conference rest area became a continuously changing projection environment, shifting from beach landscapes to intergalactic scenes while an interactive Adobe object controlled content.
Cinimod Studio
Executed by
London, United Kingdom
Location
2019
Immersive Chill-Out Environment
Ever-Changing Landscape — Adobe Summit EMEA 2019
Cinimod Studio
Executed by
London, United Kingdom
Location
2019
Immersive Chill-Out Environment
Ever-Changing Landscape — Adobe Summit EMEA 2019
Cinimod Studio
Executed by
London, United Kingdom
Location
2019
Kinetic Interactive Installation
The Cloud — Adobe Summit EMEA 2019
A large floating cloud physically pulsed and moved above delegates, with guests able to influence its colour through an interactive laser-based control station.
Cinimod Studio
Executed by
London, United Kingdom
Location
2019
Kinetic Interactive Installation
The Cloud — Adobe Summit EMEA 2019
Cinimod Studio
Executed by
London, United Kingdom
Location
2019
Kinetic Interactive Installation
The Cloud — Adobe Summit EMEA 2019
Cinimod Studio
Executed by
London, United Kingdom
Location
2018
Multisensory Brand Experience
The Globe — Adobe Summit EMEA 2018
A six-meter multifaceted projection-mapped globe became the centerpiece of Adobe Summit EMEA, surrounded by synchronized floor, lighting and screen content.
Cinimod Studio
Executed by
London, United Kingdom
Location
2018
Multisensory Brand Experience
The Globe — Adobe Summit EMEA 2018
Cinimod Studio
Executed by
London, United Kingdom
Location
2018
Multisensory Brand Experience
The Globe — Adobe Summit EMEA 2018
Cinimod Studio
Executed by
London, United Kingdom
Location
2016
Interactive Event Landmark
Cubed — Adobe Summit EMEA 2016
An interactive visual wall and floor generated real-time graphics from visitor movement, while hundreds of suspended RGBW cubes extended the content through the exhibition hall.
Cinimod Studio
Executed by
London, United Kingdom
Location
2016
Interactive Event Landmark
Cubed — Adobe Summit EMEA 2016
Cinimod Studio
Executed by
London, United Kingdom
Location
2016
Interactive Event Landmark
Cubed — Adobe Summit EMEA 2016
Cinimod Studio
Executed by
London, United Kingdom
Location
2015
Immersive Corporate Environment
The Butterfly Effect — McLaren
McLaren’s thought-leadership environment integrated video, lighting and multi-channel audio into a seamless immersive room for high-level visitors.
Cinimod Studio
Executed by
Woking, United Kingdom
Location
2015
Immersive Corporate Environment
The Butterfly Effect — McLaren
Cinimod Studio
Executed by
Woking, United Kingdom
Location
2015
Immersive Corporate Environment
The Butterfly Effect — McLaren
Cinimod Studio
Executed by
Woking, United Kingdom
Location
2012
Interactive Landmark Lighting
Mood Conductor — London Eye
Participants used gesture and heart-rate input to control the lighting mood of the London Eye during the 2012 Olympic period.
Cinimod Studio
Executed by
London, United Kingdom
Location
2012
Interactive Landmark Lighting
Mood Conductor — London Eye
Cinimod Studio
Executed by
London, United Kingdom
Location
2012
Interactive Landmark Lighting
Mood Conductor — London Eye
Cinimod Studio
Executed by
London, United Kingdom
Location
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